#include <jem/gl/Transformer.h>
jem::gl::Transformer::Transformer |
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virtual jem::gl::Transformer::~Transformer |
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protectedvirtual |
int jem::gl::Transformer::mode |
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const |
bool jem::gl::Transformer::isActive |
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const |
void jem::gl::Transformer::reset |
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void jem::gl::Transformer::cancel |
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GfxNode & |
obj, |
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const Camera & |
cam |
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) |
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void jem::gl::Transformer::init |
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int |
mode, |
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const GfxNode & |
obj, |
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const Camera & |
cam, |
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const MouseDrag & |
mouse |
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void jem::gl::Transformer::redraw |
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const Camera & |
cam, |
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const GfxContext & |
gtx |
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) |
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static void jem::gl::Transformer::align |
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GfxNode & |
obj, |
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Camera & |
cam |
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static |
static void jem::gl::Transformer::alignAxis |
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int |
axis, |
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GfxNode & |
obj, |
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Camera & |
cam |
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) |
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static |
const int jem::gl::Transformer::ROT_Z |
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static |
const int jem::gl::Transformer::ROT_XY |
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static |
const int jem::gl::Transformer::TRANS_Z |
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static |
const int jem::gl::Transformer::TRANS_XY |
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static |
const int jem::gl::Transformer::SNAPPY |
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static |
const int jem::gl::Transformer::ROT_MODE |
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static |
const int jem::gl::Transformer::TRANS_MODE |
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static |