Jive reference manual
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#include <jem/gl/Camera.h>
Public Member Functions | |
Camera (const String &name="") | |
virtual bool | isOrtho () const |
virtual void | reset () |
virtual void | lookAtBox (const Box &box)=0 |
void | lookAtObj (const GfxNode &obj) |
void | lookAtRect (GfxContext >x, const Rect &rect) |
virtual void | getVisibleBox (Box &box) const =0 |
virtual void | translateObj (GfxNode &node, GLdouble dx, GLdouble dy, GLdouble dz) const =0 |
virtual void | updateZRange () |
virtual Rect | getViewport () const =0 |
virtual Transform | getProjection () const =0 |
virtual void | jitter (Transform &proj, GLdouble dx, GLdouble dy) const =0 |
virtual GLdouble | setZoom (GLdouble factor) |
virtual GLdouble | getZoom () const |
GLdouble | zoomIn (GLdouble step=1.0) |
GLdouble | zoomOut (GLdouble step=1.0) |
Public Member Functions inherited from jem::gl::GfxNode | |
GfxNode (const String &name="") | |
virtual String | getContext () const |
virtual GfxNode * | findNode (const String &name) const |
virtual bool | takeAction (const String &action, const Properties ¶ms) |
virtual bool | takeNRAction (const String &action, const Properties ¶ms) |
virtual bool | takeGLAction (GfxContext >x, int action, const Properties ¶ms)=0 |
virtual void | getBBox (Box &box) const |
virtual void | getVisibility (bool &viz, Box &vbox, const Transform &proj) const |
virtual void | configure (const Properties &props) |
virtual void | getConfig (const Properties &props) const |
virtual void | listProps (const Properties &props) const |
GfxNode * | getParent () const |
void | setParent (GfxNode *parent) |
void | clearParent () |
Public Member Functions inherited from jem::NamedObject | |
NamedObject (const String &name="") | |
virtual String | toString () const |
Returns a short textual description of this object. More... | |
String | getName () const |
Public Member Functions inherited from jem::Object | |
virtual Class * | getClass () const |
Returns the Class instance representing the runtime class of this object. More... | |
virtual long | hashValue () const |
Returns a hash value for this object. More... | |
virtual bool | equals (const Ref< Object > &obj) const |
Tests whether two objects are equal. More... | |
Ref< Object > | clone () const |
Returns a copy of this object. More... | |
Protected Member Functions | |
virtual | ~Camera () |
Protected Member Functions inherited from jem::gl::GfxNode | |
virtual | ~GfxNode () |
Protected Member Functions inherited from jem::NamedObject | |
virtual | ~NamedObject () |
Protected Member Functions inherited from jem::Collectable | |
Collectable () | |
Creates an empty Collectable . More... | |
~Collectable () | |
Frees resources. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from jem::NamedObject | |
static String | makeContext (const String &kind, const String &name) |
Static Public Member Functions inherited from jem::Object | |
static Class * | getType () |
Returns the Class instance representing the Object class. More... | |
Protected Attributes inherited from jem::NamedObject | |
String | myName_ |
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explicit |
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protectedvirtual |
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virtual |
Reimplemented in jem::gl::OrthoCamera.
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virtual |
Reimplemented in jem::gl::StdCamera, jem::gl::Camera3D, and jem::gl::OrthoCamera.
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pure virtual |
Implemented in jem::gl::Camera3D, and jem::gl::OrthoCamera.
void jem::gl::Camera::lookAtObj | ( | const GfxNode & | obj | ) |
void jem::gl::Camera::lookAtRect | ( | GfxContext & | gtx, |
const Rect & | rect | ||
) |
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pure virtual |
Implemented in jem::gl::Camera3D, and jem::gl::OrthoCamera.
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pure virtual |
Implemented in jem::gl::StdCamera, jem::gl::Camera3D, and jem::gl::OrthoCamera.
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virtual |
Reimplemented in jem::gl::Camera3D, and jem::gl::OrthoCamera.
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pure virtual |
Implemented in jem::gl::StdCamera.
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pure virtual |
Implemented in jem::gl::StdCamera.
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pure virtual |
Implemented in jem::gl::Camera3D, and jem::gl::OrthoCamera.
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virtual |
Reimplemented in jem::gl::StdCamera, jem::gl::Camera3D, and jem::gl::OrthoCamera.
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virtual |
Reimplemented in jem::gl::StdCamera.
GLdouble jem::gl::Camera::zoomIn | ( | GLdouble | step = 1.0 | ) |
GLdouble jem::gl::Camera::zoomOut | ( | GLdouble | step = 1.0 | ) |