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Jive reference manual
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This is the complete list of members for jem::gl::Transform, including all inherited members.
| addr() | jem::gl::Transform | |
| addr() const | jem::gl::Transform | |
| configure2D(const Properties &props) | jem::gl::Transform | |
| configure3D(const Properties &props) | jem::gl::Transform | |
| getConfig2D(const Properties &props) const | jem::gl::Transform | |
| getConfig3D(const Properties &props) const | jem::gl::Transform | |
| getScale() const | jem::gl::Transform | |
| identity() | jem::gl::Transform | static |
| listProps2D(const Properties &props) | jem::gl::Transform | static |
| listProps3D(const Properties &props) | jem::gl::Transform | static |
| operator()(int i, int j) | jem::gl::Transform | |
| operator()(int i, int j) const | jem::gl::Transform | |
| operator=(const Transform &rhs) | jem::gl::Transform | |
| rotate(GLdouble a) | jem::gl::Transform | |
| rotate(GLdouble a, GLdouble x, GLdouble y) | jem::gl::Transform | |
| rotate(GLdouble a, GLdouble x, GLdouble y, GLdouble z) | jem::gl::Transform | |
| rotation(GLdouble a) | jem::gl::Transform | static |
| rotation(GLdouble a, GLdouble x, GLdouble y) | jem::gl::Transform | static |
| rotation(GLdouble a, GLdouble x, GLdouble y, GLdouble z) | jem::gl::Transform | static |
| scale(GLdouble s) | jem::gl::Transform | |
| scale(GLdouble sx, GLdouble sy, GLdouble sz=1.0) | jem::gl::Transform | |
| scaling(GLdouble s) | jem::gl::Transform | static |
| scaling(GLdouble sx, GLdouble sy, GLdouble sz=1.0) | jem::gl::Transform | static |
| setIdentity() | jem::gl::Transform | |
| setRotation(GLdouble a) | jem::gl::Transform | |
| setRotation(GLdouble a, GLdouble x, GLdouble y) | jem::gl::Transform | |
| setRotation(GLdouble a, GLdouble x, GLdouble y, GLdouble z) | jem::gl::Transform | |
| setScale(GLdouble s) | jem::gl::Transform | |
| setScale(GLdouble sx, GLdouble sy, GLdouble sz=1.0) | jem::gl::Transform | |
| setTranslation(GLdouble dx, GLdouble dy, GLdouble dz=0.0) | jem::gl::Transform | |
| swap(Transform &rhs) | jem::gl::Transform | |
| transform(const Transform &tr) | jem::gl::Transform | |
| Transform() | jem::gl::Transform | |
| Transform(const Transform &rhs) | jem::gl::Transform | |
| translate(GLdouble dx, GLdouble dy, GLdouble dz=0.0) | jem::gl::Transform | |
| translation(GLdouble dx, GLdouble dy, GLdouble dz=0.0) | jem::gl::Transform | static |