Jive reference manual
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This is the complete list of members for jem::gl::Transform, including all inherited members.
addr() | jem::gl::Transform | |
addr() const | jem::gl::Transform | |
configure2D(const Properties &props) | jem::gl::Transform | |
configure3D(const Properties &props) | jem::gl::Transform | |
getConfig2D(const Properties &props) const | jem::gl::Transform | |
getConfig3D(const Properties &props) const | jem::gl::Transform | |
getScale() const | jem::gl::Transform | |
identity() | jem::gl::Transform | static |
listProps2D(const Properties &props) | jem::gl::Transform | static |
listProps3D(const Properties &props) | jem::gl::Transform | static |
operator()(int i, int j) | jem::gl::Transform | |
operator()(int i, int j) const | jem::gl::Transform | |
operator=(const Transform &rhs) | jem::gl::Transform | |
rotate(GLdouble a) | jem::gl::Transform | |
rotate(GLdouble a, GLdouble x, GLdouble y) | jem::gl::Transform | |
rotate(GLdouble a, GLdouble x, GLdouble y, GLdouble z) | jem::gl::Transform | |
rotation(GLdouble a) | jem::gl::Transform | static |
rotation(GLdouble a, GLdouble x, GLdouble y) | jem::gl::Transform | static |
rotation(GLdouble a, GLdouble x, GLdouble y, GLdouble z) | jem::gl::Transform | static |
scale(GLdouble s) | jem::gl::Transform | |
scale(GLdouble sx, GLdouble sy, GLdouble sz=1.0) | jem::gl::Transform | |
scaling(GLdouble s) | jem::gl::Transform | static |
scaling(GLdouble sx, GLdouble sy, GLdouble sz=1.0) | jem::gl::Transform | static |
setIdentity() | jem::gl::Transform | |
setRotation(GLdouble a) | jem::gl::Transform | |
setRotation(GLdouble a, GLdouble x, GLdouble y) | jem::gl::Transform | |
setRotation(GLdouble a, GLdouble x, GLdouble y, GLdouble z) | jem::gl::Transform | |
setScale(GLdouble s) | jem::gl::Transform | |
setScale(GLdouble sx, GLdouble sy, GLdouble sz=1.0) | jem::gl::Transform | |
setTranslation(GLdouble dx, GLdouble dy, GLdouble dz=0.0) | jem::gl::Transform | |
swap(Transform &rhs) | jem::gl::Transform | |
transform(const Transform &tr) | jem::gl::Transform | |
Transform() | jem::gl::Transform | |
Transform(const Transform &rhs) | jem::gl::Transform | |
translate(GLdouble dx, GLdouble dy, GLdouble dz=0.0) | jem::gl::Transform | |
translation(GLdouble dx, GLdouble dy, GLdouble dz=0.0) | jem::gl::Transform | static |